The file path of the content of this storyboard sprite.
The origin of the image on the screen.
The anchor of the image on the screen.
The relative start position of the storyboard sprite.
The number of frames in this animation.
The delay (in milliseconds) between each frame of the animation.
Indicates if the animation should loop or not.
The anchor of the image on the screen.
Current color of this sprite.
The list of commands of the storyboard element. This is not synchronized with timelineGroup as constantly updating it can be very expensive. If you need to update this array, use updateCommands.
The end time of the storyboard sprite.
The file path of the content of this storyboard sprite.
If this sprite is fliped horizontally.
If this sprite is fliped vertically.
The number of frames in this animation.
The delay (in milliseconds) between each frame of the animation.
If this sprite is using additive blending.
Indicates if the animation should loop or not.
The list of command loops of the storyboard sprite.
The origin of the image on the screen.
Current rotation of this sprite.
Current scale of this sprite.
The relative start position of the storyboard sprite.
The start time of the storyboard sprite.
The list of commands of the storyboard sprite.
The list of command triggers of the storyboard sprite.
The duration of the storyboard element.
If this storyboard element has commands or not.
Whether this storyboard element can be drawn or not.
The start X-position of the storyboard sprite.
The start Y-position of the storyboard sprite.
Creates a new instance of the storyboard command loop.
The start time of the loop.
The number of repeats of this loop.
Creates a new instance of command trigger.
The name of the trigger.
The start time of the command trigger.
The end time of the command trigger.
The group of the command trigger.
Replaces current sprite values with command values.
Target command.
Current command progress.
A storyboard animation.