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Class Beatmap

A parsed beatmap.

Hierarchy

Implements

Index

Constructors

Properties

base?: IBeatmap

The optional link to the base beatmap. Base beatmap is preferrable for beatmap converters.

colors: BeatmapColorSection = ...

Beatmap skin configuration.

controlPoints: ControlPointInfo = ...

Beatmap control points.

difficulty: BeatmapDifficultySection = ...

Beatmap difficulty.

editor: BeatmapEditorSection = ...

Beatmap editor settings.

events: BeatmapEventSection = ...

Beatmap events & Storyboard.

fileFormat: number = 14

Beatmap file version.

fileUpdateDate: Date = ...

The date when the beatmap file was updated last time.

general: BeatmapGeneralSection = ...

Beatmap general info.

hitObjects: HitObject[] = []

Beatmap hit objects.

metadata: BeatmapMetadataSection = ...

Beatmap metadata.

originalMode: number = 0

Original gamemode of a beatmap before any conversions.

Accessors

  • get bpm(): number
  • get bpmMax(): number
  • get bpmMin(): number
  • get hittable(): number
  • get holdable(): number
  • get length(): number
  • get mode(): number
  • get slidable(): number
  • get spinnable(): number
  • get totalBreakTime(): number
  • get totalLength(): number

Methods