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Class CatchHitObject Abstract

An osu!catch hit object.

Hierarchy

Implements

  • IHasComboInformation
  • IHasX

Index

Constructors

Properties

comboIndex: number = 0
comboIndexWithOffsets: number = 0
comboOffset: number = 0
currentComboIndex: number = 0
isNewCombo: boolean = false
lastInCombo: boolean = false
offsetX: number = 0

X-offset of the hit object.

scale: number = 0.5
timePreempt: number = 1000
OBJECT_RADIUS: number = 64

The radius of hit objects.

Accessors

  • get effectiveX(): number
  • get endX(): number
  • get originalX(): number
  • get randomSeed(): number
  • get startX(): number
  • set startX(value: number): void
  • The starting X-position of the hit object.

    Returns number

  • The starting X-position of the hit object.

    Parameters

    • value: number

    Returns void

Methods

  • applyDefaultsToSelf(controlPoints: ControlPointInfo, difficulty: BeatmapDifficultySection): void
  • Parameters

    • controlPoints: ControlPointInfo
    • difficulty: BeatmapDifficultySection

    Returns void