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Class BananaShower

Hierarchy

Implements

  • ISpinnableObject

Index

Constructors

Properties

comboIndex: number = 0
comboIndexWithOffsets: number = 0
comboOffset: number = 0
currentComboIndex: number = 0
endTime: number = 0

The time at which this hit object ends.

isNewCombo: boolean = false
lastInCombo: boolean = false
offsetX: number = 0

X-offset of the hit object.

scale: number = 0.5
timePreempt: number = 1000
OBJECT_RADIUS: number = 64

The radius of hit objects.

Accessors

  • get duration(): number
  • set duration(value: number): void
  • get effectiveX(): number
  • get endX(): number
  • get originalX(): number
  • Original start X-position of the hit object before any changes.

    Returns number

  • get randomSeed(): number
  • get startX(): number
  • set startX(value: number): void

Methods

  • applyDefaultsToSelf(controlPoints: ControlPointInfo, difficulty: BeatmapDifficultySection): void
  • createNestedHitObjects(): void