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Class JuiceStream

Hierarchy

Implements

  • ISlidableObject

Index

Constructors

Properties

comboIndex: number = 0
comboIndexWithOffsets: number = 0
comboOffset: number = 0
currentComboIndex: number = 0
isNewCombo: boolean = false
lastInCombo: boolean = false
legacyLastTickOffset?: number
nodeSamples: HitSample[][] = []
offsetX: number = 0

X-offset of the hit object.

path: SliderPath = ...
repeats: number = 0
scale: number = 0.5
tickDistance: number = 100.0
timePreempt: number = 1000
velocity: number = 1.0
BASE_DISTANCE: number = 100
OBJECT_RADIUS: number = 64

The radius of hit objects.

Accessors

  • get distance(): number
  • set distance(value: number): void
  • get duration(): number
  • set duration(value: number): void
  • get effectiveX(): number
  • get endTime(): number
  • get endX(): number
  • get originalX(): number
  • Original start X-position of the hit object before any changes.

    Returns number

  • get randomSeed(): number
  • get spanDuration(): number
  • get spans(): number
  • get startX(): number
  • set startX(value: number): void

Methods

  • applyDefaultsToSelf(controlPoints: ControlPointInfo, difficulty: BeatmapDifficultySection): void
  • createNestedHitObjects(): void