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Hierarchy

Implements

  • ISlidableObject

Index

Constructors

Properties

duration: number = 0

Duration of this DrumRoll

hitWindows: HitWindows = TaikoHitWindows.empty
nodeSamples: HitSample[][] = []

Node samples of this DrumRoll For compatibility with slidable hit object interface.

path: SliderPath = ...

Path of this DrumRoll For compatibility with slidable hit object interface.

repeats: number = 0

Repeats of this DrumRoll. For compatibility with slidable hit object interface.

tickInterval: number = 100

The length (in milliseconds) between ticks of this drumroll. Half of this value is the hit window of the ticks.

tickRate: number = 1

Numer of ticks per beat length.

velocity: number = 1

Velocity of this DrumRoll

BASE_DISTANCE: 100 = 100

Drum roll distance that results in a duration of 1 speed-adjusted beat length.

DEFAULT_SIZE: number = ...

Default size of a drawable taiko hit object.

DEFAULT_STRONG_SIZE: number = ...

Default size of a strong drawable taiko hit object.

STRONG_SCALE: number = ...

Scale multiplier for a strong drawable taiko hit object.

Accessors

  • get distance(): number
  • set distance(value: number): void
  • get endTime(): number
  • set endTime(value: number): void
  • get isStrong(): boolean
  • set isStrong(value: boolean): void
  • Whether this HitObject is a "strong" type. Strong hit objects give more points for hitting the hit object with both keys.

    Returns boolean

  • Whether this HitObject is a "strong" type. Strong hit objects give more points for hitting the hit object with both keys.

    Parameters

    • value: boolean

    Returns void

  • get spanDuration(): number
  • get spans(): number

Methods

  • applyDefaultsToSelf(controlPoints: ControlPointInfo, difficulty: BeatmapDifficultySection): void
  • Parameters

    • controlPoints: ControlPointInfo
    • difficulty: BeatmapDifficultySection

    Returns void

  • createNestedHitObjects(): void