Target score accuracy.
Custom approach rate for the target beatmap in range [0-11].
Missing beatmap attributes for score simulation.
Beatmap ID of this score.
Custom BPM for the target beatmap in range [60-10000]. Can exceed clockrate limits.
Custom circle size for the target beatmap in range [0-11].
Custom clock rate for the target beatmap in range [0.25-3].
Target score 100's.
Target score 300's.
Target score 50's.
Target score geki hits (not used right now).
Target score katu hits.
Target score misses.
Precalculated difficulty attributes.
Custom beatmap file URL of this score.
Should this score be unchoked or not?
Hash of the target beatmap. Used to validate beatmap files. If wasn't specified then file will not be validated.
Output replay life bar if replay file is present?
Prevents scaling of approach rate from difficulty adjusting mods.
Prevents scaling of circle size from difficulty adjusting mods.
Prevents scaling of overall difficulty from difficulty adjusting mods.
Prevents scaling of stats from difficulty adjusting mods. Use lockApproachRate, lockOverallDifficulty or lockCircleSize
Target max combo of a score.
Mod combination or bitwise.
Custom overall difficulty for the target beatmap in range [0-11].
Target percent of max combo of a score.
Custom replay file URL.
Custom ruleset instance.
Ruleset ID.
Path to the replay file save location.
Target score.
Total hits for gradual beatmap difficulty calculation. If it differs from the hit object count of a full beatmap then it will force difficulty calculation.
Target total score.
Options for score calculation.