Static
Readonly
EARLY_An offset which needs to be applied to old beatmaps (v4 and lower) to correct timing changes that were applied at a game client level.
Performs beatmap decoding from a data buffer.
The buffer with beatmap data.
Optional
options: boolean | IBeatmapParsingOptionsBeatmap parsing options. Setting this to boolean will only affect storyboard parsing. All sections that weren't specified will be enabled by default.
A decoded beatmap.
If beatmap data can't be decoded.
Performs beatmap decoding from a string array.
The array of split lines.
Optional
options: boolean | IBeatmapParsingOptionsBeatmap parsing options. Setting this to boolean will only affect storyboard parsing.
A decoded beatmap.
If beatmap data can't be decoded.
Performs beatmap decoding from the specified .osu file.
A path to the .osu file.
Optional
options: boolean | IBeatmapParsingOptionsBeatmap parsing options. Setting this to boolean will only affect storyboard parsing. All sections that weren't specified will be enabled by default.
A decoded beatmap.
If file doesn't exist or can't be decoded.
Performs beatmap decoding from a string.
The string with beatmap data.
Optional
options: boolean | IBeatmapParsingOptionsBeatmap parsing options. Setting this to boolean will only affect storyboard parsing. All sections that weren't specified will be enabled by default.
A decoded beatmap.
If beatmap data can't be decoded.
A beatmap decoder.