Performs storyboard decoding from a data buffer. If two data buffers were specified, storyboard decoder will try to combine storyboards.
NOTE: Commands from the .osb file take precedence over those
from the .osu file within the layers, as if the commands
from the .osb were appended to the end of the .osu commands.
The buffer with the main storyboard data (from .osu or .osb file).
Optional secondBuffer: BufferLikeThe buffer with the secondary storyboard data (from .osb file).
A decoded storyboard.
If storyboard data can't be decoded.
Performs storyboard decoding from a string array. If two string arrays were specified, storyboard decoder will try to combine storyboards.
NOTE: Commands from the .osb file take precedence over those
from the .osu file within the layers, as if the commands
from the .osb were appended to the end of the .osu commands.
The string array with the main storyboard data (from .osu or .osb file).
Optional secondData: string[]The string array with the secondary storyboard data (from .osb file).
A decoded storyboard.
If storyboard data can't be decoded.
Performs storyboard decoding from the specified .osu or .osb file.
If two paths were specified, storyboard decoder will try to combine storyboards.
NOTE: Commands from the .osb file take precedence over those
from the .osu file within the layers, as if the commands
from the .osb were appended to the end of the .osu commands.
The path to the main storyboard (.osu or .osb file).
Optional secondPath: stringThe path to the secondary storyboard (.osb file).
A decoded storyboard.
If file doesn't exist or can't be decoded.
Performs storyboard decoding from a string. If two strings were specified, storyboard decoder will try to combine storyboards.
NOTE: Commands from the .osb file take precedence over those
from the .osu file within the layers, as if the commands
from the .osb were appended to the end of the .osu commands.
The string with the main storyboard data (from .osu or .osb file).
Optional secondString: stringThe string with the secondary storyboard data (from .osb file).
A decoded storyboard.
If storyboard data can't be decoded.
A storyboard decoder.