Class StrainSkillAbstract

Used to processes strain values of DifficultyHitObjects, keep track of strain levels caused by the processed objects and to calculate a final difficulty value representing the difficulty of hitting all the processed objects.

Hierarchy (view full)

Constructors

Accessors

  • get difficultyValue(): number
  • Returns the calculated difficulty value representing all difficulty hit objects that have been processed up to this point.

    Returns number

Methods

  • Returns a live enumerable of the peak strains for each "section length" section of the beatmap, including the peak of the current section.

    Returns Generator<number, any, unknown>