Static
emptyAn empty hit windows with only misses and perfects. No time values are provided (meaning instantaneous hit or miss).
Given a time offset, whether the hit object can ever be hit in the future with a non-miss result. This happens if time offset is less than what is required for lowest successful hit result.
The time offset.
Whether the hit object can be hit at any point in the future from this time offset.
Check whether it is possible to achieve the provided hit result.
The result type to check.
Whether the hit result can be achieved.
Retrieves the hit window for a hit result. This is the number of +/- milliseconds allowed for the requested result (so the actual hittable range is double this).
The expected hit result.
One half of the hit window for result.
A structure containing timing data for hit window based gameplay.