Indicates a miss that should be ignored for scoring purposes.
Indicates a large bonus.
Indicates a large tick hit.
Indicates a large tick miss.
Indicates that the object has been judged as a miss. This miss window should determine how early a hit can be before it is considered for judgement (as opposed to being ignored as "too far in the future"). It should also define when a forced miss should be triggered (as a result of no user input in time).
Indicates that the object has not been judged yet.
Indicates a small bonus.
Indicates a small tick hit.
Indicates small tick miss.
Indicates a hit that should be ignored for scoring purposes.