Enumeration HitResult

Enumeration Members

Good: 4
Great: 5
IgnoreHit: 14

Indicates a hit that should be ignored for scoring purposes.

IgnoreMiss: 13

Indicates a miss that should be ignored for scoring purposes.

LargeBonus: 12

Indicates a large bonus.

LargeTickHit: 10

Indicates a large tick hit.

LargeTickMiss: 9

Indicates a large tick miss.

Meh: 2
Miss: 1

Indicates that the object has been judged as a miss. This miss window should determine how early a hit can be before it is considered for judgement (as opposed to being ignored as "too far in the future"). It should also define when a forced miss should be triggered (as a result of no user input in time).

None: 0

Indicates that the object has not been judged yet.

Ok: 3
Perfect: 6
SmallBonus: 11

Indicates a small bonus.

SmallTickHit: 8

Indicates a small tick hit.

SmallTickMiss: 7

Indicates small tick miss.