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Class TaikoDifficultyHitObject

Represents a single hit object in taiko difficulty calculation.

Hierarchy

  • DifficultyHitObject
    • TaikoDifficultyHitObject

Index

Constructors

  • Creates a new difficulty hit object.

    Parameters

    • hitObject: IHitObject

      The gameplay {@link IHitObject} associated with this difficulty object.

    • lastObject: IHitObject

      The gameplay {@link IHitObject} preceding hit object.

    • lastLastObject: IHitObject

      The gameplay {@link IHitObject} preceding last object.

    • clockRate: number

      The rate of the gameplay clock. Modified by speed-changing mods.

    • objects: DifficultyHitObject[]

      The list of all {@link DifficultyHitObject}s in the current beatmap.

    • centreHitObjects: TaikoDifficultyHitObject[]

      The list of centre (don) {@link DifficultyHitObject}s in the current beatmap.

    • rimHitObjects: TaikoDifficultyHitObject[]

      The list of rim (kat) {@link DifficultyHitObject}s in the current beatmap.

    • noteObjects: TaikoDifficultyHitObject[]

      The list of {@link DifficultyHitObject}s that is a hit (i.e. not a drumroll or swell) in the current beatmap.

    • index: number

      The position of this {@link DifficultyHitObject} in the objects list.

    Returns TaikoDifficultyHitObject

Properties

Colour data for this hit object. This is used by colour evaluator to calculate colour difficulty, but can be used by other skills in the future.

monoIndex: number

The index of this TaikoDifficultyHitObject in {@link monoDifficultyHitObjects}.

noteIndex: number

The index of this TaikoDifficultyHitObject in {@link noteDifficultyHitObjects}.

The rhythm required to hit this hit object.

Methods