Creates a new difficulty hit object.
The gameplay {@link IHitObject} associated with this difficulty object.
The gameplay {@link IHitObject} preceding hit object.
The gameplay {@link IHitObject} preceding last object.
The rate of the gameplay clock. Modified by speed-changing mods.
The list of all {@link DifficultyHitObject}s in the current beatmap.
The list of centre (don) {@link DifficultyHitObject}s in the current beatmap.
The list of rim (kat) {@link DifficultyHitObject}s in the current beatmap.
The list of {@link DifficultyHitObject}s that is a hit (i.e. not a drumroll or swell) in the current beatmap.
The position of this {@link DifficultyHitObject} in the objects list.
Colour data for this hit object. This is used by colour evaluator to calculate colour difficulty, but can be used by other skills in the future.
The index of this TaikoDifficultyHitObject in {@link monoDifficultyHitObjects}.
The index of this TaikoDifficultyHitObject in {@link noteDifficultyHitObjects}.
The rhythm required to hit this hit object.
Represents a single hit object in taiko difficulty calculation.