The mods which were applied to the beatmap.
The combined star rating of all skills.
The difficulty corresponding to the colour skill.
The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc). Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing.
The difficulty corresponding to the hardest parts of the map.
The difficulty corresponding to the rhythm skill.
The difficulty corresponding to the stamina skill.
Creates new difficulty attributes.