The mods which were applied to the beatmap.
The combined star rating of all skills.
The difficulty corresponding to the aim skill.
The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc). Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
The beatmap's drain rate. This doesn't scale with rate-adjusting mods.
The difficulty corresponding to the flashlight skill.
The number of hitcircles in the beatmap.
The perceived overall difficulty inclusive of rate-adjusting mods (DT/HT/etc). Rate-adjusting mods don't directly affect the overall difficulty value, but have a perceived effect as a result of adjusting audio timing.
The number of sliders in the beatmap.
Describes how much of aimDifficulty is contributed to by hitcircles or sliders. A value closer to 1.0 indicates most of aimDifficulty is contributed by hitcircles. A value closer to 0.0 indicates most of aimDifficulty is contributed by sliders.
The difficulty corresponding to the speed skill.
The number of clickable objects weighted by difficulty. Related to speedDifficulty.
The number of spinners in the beatmap.
Creates new difficulty attributes.