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Hierarchy

Implements

  • IHoldableObject

Index

Constructors

Properties

endTime: number = 0

The time at which this hold ends.

hitType: HitType = HitType.Hold
nodeSamples: HitSample[][] = []
tickInterval: number = 50

The time between ticks of this hold.

Accessors

  • get column(): number
  • set column(value: number): void
  • get duration(): number
  • get endX(): number
  • get originalColumn(): number
  • set originalColumn(value: number): void
  • The original column of this hit object before any changes.

    Returns number

  • The original column of this hit object before any changes.

    Parameters

    • value: number

    Returns void

  • get startX(): number

Methods

  • applyDefaultsToSelf(controlPoints: ControlPointInfo, difficulty: BeatmapDifficultySection): void
  • Parameters

    • controlPoints: ControlPointInfo
    • difficulty: BeatmapDifficultySection

    Returns void

  • createNestedHitObjects(): void